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	<title>Comments on: Bayonetta Demo Impressions</title>
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	<link>http://www.projectharuhi.net/?p=1465</link>
	<description>(Human Avatars Recruited for Uninhibited Haruhi Investigation)</description>
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		<title>By: Yuuki</title>
		<link>http://www.projectharuhi.net/?p=1465&#038;cpage=1#comment-390</link>
		<dc:creator>Yuuki</dc:creator>
		<pubDate>Sat, 10 Oct 2009 10:44:07 +0000</pubDate>
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		<description>im liking her costumes design, useing her hair to attck is pretty cool, but as stilts pointed out, &quot;her hair is also her clothing&quot; is kind of...weird.

but it still looks like a good game.</description>
		<content:encoded><![CDATA[<p>im liking her costumes design, useing her hair to attck is pretty cool, but as stilts pointed out, &#8220;her hair is also her clothing&#8221; is kind of&#8230;weird.</p>
<p>but it still looks like a good game.</p>
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		<title>By: Yuuki</title>
		<link>http://www.projectharuhi.net/?p=1465&#038;cpage=1#comment-4914</link>
		<dc:creator>Yuuki</dc:creator>
		<pubDate>Sat, 10 Oct 2009 10:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.projectharuhi.net/?p=1465#comment-4914</guid>
		<description>im liking her costumes design, useing her hair to attck is pretty cool, but as stilts pointed out, &quot;her hair is also her clothing&quot; is kind of...weird.

but it still looks like a good game.</description>
		<content:encoded><![CDATA[<p>im liking her costumes design, useing her hair to attck is pretty cool, but as stilts pointed out, &#8220;her hair is also her clothing&#8221; is kind of&#8230;weird.</p>
<p>but it still looks like a good game.</p>
]]></content:encoded>
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		<title>By: Stilts</title>
		<link>http://www.projectharuhi.net/?p=1465&#038;cpage=1#comment-388</link>
		<dc:creator>Stilts</dc:creator>
		<pubDate>Sat, 10 Oct 2009 01:06:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.projectharuhi.net/?p=1465#comment-388</guid>
		<description>You&#039;re mostly right about that. However, there were TWO difficulties below normal: easy and very easy (the latter was inaccessible). The problem is that easy felt like it should have been labeled &quot;very easy&quot;. Normal was pretty challenging for me, but easy was a walk in the park. I don&#039;t think the difference between those two difficulties should be that large.

It&#039;s especially strange since Devil May Cry 4 had a combo-helper that you could turn on or off independently of the difficulty setting. Why would they make the difficulty LESS customizable?</description>
		<content:encoded><![CDATA[<p>You&#8217;re mostly right about that. However, there were TWO difficulties below normal: easy and very easy (the latter was inaccessible). The problem is that easy felt like it should have been labeled &#8220;very easy&#8221;. Normal was pretty challenging for me, but easy was a walk in the park. I don&#8217;t think the difference between those two difficulties should be that large.</p>
<p>It&#8217;s especially strange since Devil May Cry 4 had a combo-helper that you could turn on or off independently of the difficulty setting. Why would they make the difficulty LESS customizable?</p>
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		<title>By: Anonymous</title>
		<link>http://www.projectharuhi.net/?p=1465&#038;cpage=1#comment-4913</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Sat, 10 Oct 2009 01:06:00 +0000</pubDate>
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		<description>You&#039;re mostly right about that. However, there were TWO difficulties below normal: easy and very easy (the latter was inaccessible). The problem is that easy felt like it should have been labeled &quot;very easy&quot;. Normal was pretty challenging for me, but easy was a walk in the park. I don&#039;t think the difference between those two difficulties should be that large.

It&#039;s especially strange since Devil May Cry 4 had a combo-helper that you could turn on or off independently of the difficulty setting. Why would they make the difficulty LESS customizable?</description>
		<content:encoded><![CDATA[<p>You&#8217;re mostly right about that. However, there were TWO difficulties below normal: easy and very easy (the latter was inaccessible). The problem is that easy felt like it should have been labeled &#8220;very easy&#8221;. Normal was pretty challenging for me, but easy was a walk in the park. I don&#8217;t think the difference between those two difficulties should be that large.</p>
<p>It&#8217;s especially strange since Devil May Cry 4 had a combo-helper that you could turn on or off independently of the difficulty setting. Why would they make the difficulty LESS customizable?</p>
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		<title>By: Pand3monium</title>
		<link>http://www.projectharuhi.net/?p=1465&#038;cpage=1#comment-386</link>
		<dc:creator>Pand3monium</dc:creator>
		<pubDate>Sat, 10 Oct 2009 00:14:11 +0000</pubDate>
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		<description>I believe the insanely easy easy mode was another of the selling points? From what I read they made that easier so you could -err- entertain yourself in other ways while you watch Bayonetta do her sexy, british stuff.</description>
		<content:encoded><![CDATA[<p>I believe the insanely easy easy mode was another of the selling points? From what I read they made that easier so you could -err- entertain yourself in other ways while you watch Bayonetta do her sexy, british stuff.</p>
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		<title>By: Taiga</title>
		<link>http://www.projectharuhi.net/?p=1465&#038;cpage=1#comment-4912</link>
		<dc:creator>Taiga</dc:creator>
		<pubDate>Sat, 10 Oct 2009 00:14:00 +0000</pubDate>
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		<description>I believe the insanely easy easy mode was another of the selling points? From what I read they made that easier so you could -err- entertain yourself in other ways while you watch Bayonetta do her sexy, british stuff.</description>
		<content:encoded><![CDATA[<p>I believe the insanely easy easy mode was another of the selling points? From what I read they made that easier so you could -err- entertain yourself in other ways while you watch Bayonetta do her sexy, british stuff.</p>
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