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- Sentient Organic Lifeform
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- Joined: Sun Apr 01, 2007 5:53 pm
I was wondering... what Game Mechanics do you think should not have been implemented and which ones do you think were absolutely awsome?
I don't like regenerating health in FPS's as I think that it disconnects me from the battle (I sit behind a rock for a few second and I'm suddenly fine).
I do like the time-powers from the Prince of Persia games. I think the way the games were implemented was fantastic and I especially liked that you couldn't do it indefinitely (you needed sand to operate the dagger).
So, what do you guys think?
- Quantum Dominion Singularity
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- Cognitive Organic Lifeform
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Oh yeah, something I would also like to see less of is pointless-ass video game romances. Good lord just devote the resources to something else, or at least make them a bit more strenuous and classy than having three disconnected conversations with a teenage fan girl it's **** horrendous.
Also streamlining, at least try to fix something than taking it out entirely Jesus.
And thank god the age of collect 'em ups has died, man I must have had infinite patience when I was a kid.
Okay stuff I like:
Smooth hand-to-hand/close range fighting. The best examples of this I have recently played are the systems from Batman Arkham asylum and Ninja Gaiden 2 where you can zip around the battle-field demolishing foes with your fists, gadgets or vast array of weapons with a fantastic amount of momentum. I also like that you can die pretty quickly if you mess up so it's a decent risk/reward system.
Clunky big weapon fighting as seen in Nier and Monster Hunter is also pretty cool because it gives you a sense of weight to each of your blows, and makes you be a bit more tactical about your combat decisions. Sure you may send things flying and remove chunks of health, but if you get greedy Evil Joe's gonna wreck your day.
Also the rocket sliding from Vanquish is amazing.
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