
My chosen victim--er...game...is Vampire: the Masquerade: Bloodlines (Colon Movie Film for Theaters), but that doesn't mean it's bad or even mediocre. Having played through it twice, I can assure you it's actually quite good. That said, it's one of those games that I think would be difficult for me to adequately convey my feelings about in a typical review format. Plus, there's some pretty kooky stuff in it (it was developed by the people behind Fallout 1 and Arcanum: Of Steamwork and Magick Obscura, after all), which makes it perfect to practice my--ahem--biting wit.The concept of the Let's Play thread was born on the forums of Something Awful, where they became popular in early 2006 and were given their own sub-forum in March 2007. A Let's Play thread, often abbreviated as "LP", is a forum thread where one person plays through a game, recording his progress by video, screenshots, or both, and then posts this progress in updates in his Let's Play thread. Most of the time, the screenshots and videos are accompanied by informative, insightful, in-character or just plain funny commentary by the author, making Let's Play threads a great way to get to know the ins and outs of a game in a fun way, without having to go through the hassle of actually playing the [darn] thing.
I pun because I care.
Anyway, I'm writing under the assumption that no one other than me has played (or ever will play) this game; however, I certainly do encourage you to play along if you'd like to. If you want to go the legal route, you can buy it on Steam for $20. If you don't want to spend money, well, I assume you already have an idea of where to go. As far as patches/mods go, all I did was use the last official patch (1.2) and then run the most recent unofficial patch (6.3, which can be found here). The Basic version of the unofficial patch works like a normal patch--fixing bugs and whatnot. I'm using the Plus version, which adds some gameplay modifications and cut content. Alright, with the boring technical stuff out of the way, let's get on to the first part...
Hey, Baby, You've Got A Sweet Stat Array
Character creation!It's pretty basic, actually, so if you're used to Mass Effect or Oblivion you might be disappointed. Other than your stats, the only things you can change about your character are their gender and what vampire clan they belong to. Pretty much the only thing gender matters for is seduction dialogue options. The strange thing about VtMB is that every seduce-able female NPC can be seduced by both genders, but--to my knowledge--only one male character can be seduced by a male, giving female characters a distinct advantage in the realm of sweet-talking. On the other hand, pretty much everything seduction can do persuasion can do equally well, so choice of gender is still basically up to personal preference (or coin flip).
Now for the slightly more complicated decision--the clan. There are seven clans to choose from: Brujah, Gangrel, Malkavian, Toreador, Nosferatu, Tremere, and Ventrue. Each clan has three Disciplines they can activate that complement what they're good at. First up is...
The Brujah. They're the vampire version of those kids in high school who slap the anarchy symbol on their backpacks. Their disciplines are Celerity, Potence, and Presence. Celerity, which gives you super-speed, is hands down one of the best skills in the game. At level five (the highest you can bump any of your stats), you can dodge bullets. Potence buffs your melee and brawl damage, which means you don't have to spend so many points on those stats; useful, but boring. Presence is a pretty awesome debuffing skill. Basically, everyone near your character is so awestruck by your stellar vampire bod' that they can't fight as well as they normally do.
The Gangrel are...interesting. Protean gives a few different combat-oriented buffs in the first four levels that are then combined into one ability at the fifth level. Animalism seems to mix and match less efficient versions of disciplines from other clans. Fortitude increases all your "soak" feats (your defenses), which is pretty nice. The downside to all this is that the Gangrel only get really awesome when they're in a Frenzy, which is both unpredictable and dangerous (you literally lose control of your character's actions).
Ah, yes, the Malkavians. They're crazy. Auspex is a pretty nice scouting skill, though it's not worth maxing. Dementia is pretty awesome during the first half of the game, as it can kill humans in one casting and opens up special dialogue options; unfortunately, supernatural creatures are resistant or immune to most effects of Dementia, which makes it virtually useless by the end of the game. Obfuscate, however, is right up there with Celerity. Why? It makes you invisible. And at fifth level, you can maintain your invisibility before, during, and after a stealth kill. It's worthless against bosses, but man does it make the entire rest of the game easier.
Oh, and the Malkavians get special dialogue options to match their insanity. Pretty much every choice is rewritten for them, and some are quite hilarious.
The Toreador are the closest things to Stephanie Meyer's interpretation of vampires. They don't sparkle, but they sure are pretty. They have Auspex, Celerity, and Presence, which I've already talked about.
The Tremere are vampire mages, who--instead of conjuring normal things like fireballs--can remotely draw the blood out of a victim's body. Among other things. Their unique discipline, Thaumaturgy, employs blood magic for a variety of offensive and defensive purposes. They also have Auspex and Dominate (which is just Dementia of a different flavor).
Finally we have the Ventrue: the vampire bourgeoisie. They have Dominate, Fortitude, Presence, and start with an extra point in charisma. However, they're very picky about whose blood they drink. Only the high class for these guys.
You may have noticed I skipped the Nosferatu. That's because the Nosferatu actually look like monsters instead of humans who've been inside too long. They can't show their faces to humans, so my character would have to spend most of its time in the sewer system, which wouldn't exactly make for compelling gameplay. That's why I've disqualified them from the choices.
Yes, that's right. Choices. Occasionally I'll ask for some audience participation, and this is one of those times. You get to vote on 1) which gender I'll be and 2) which clan I'll be. Majority wins, and if there's a tie I'll roll a die to determine which suggestion I go with. Since this is a pretty important choice, I'll give people 24 hours to cast their votes. So, after...*checks watch*...8:25 PM MST, I'll choose the winner and plow through the game's tutorial.