Video Game Review: Nier

Nier box art

Oh, Cavia. What are we going to do with you?

I mean, first you make Drakengard, a game so bizarre that even a detailed (and humorous) Let’s Play has difficulty deciphering what the heck is going on. Then you decide to make an even weirder game based on the most mind-bending ending of Drakengard? Do you just hate making sense?

*sigh*

Alright, I guess I’ll just take this from the top. It’ll be easier that way.

Nier, in a nutshell, is a third-person action RPG with bullet-hell elements. Yes, you read that right. Bullet-hell elements. Early on in the game, Nier (our hero) picks up a talking book named Grimoire Weiss, who gives him the ability to use magic. The two spells you start out with—Dark Lance and Dark Blast—let you summon lances to shoot at enemies and fire a steady stream of magic “bullets” that looks suspiciously like the ones used in Touhou games. Oh, and the bosses, mini-bosses and some normal enemies fire bullet patterns that you have to dodge, block or negate with magic attacks.

So yes, the combat is a strange mix, but it’s also the best part of the game.

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