Trailer for K-ON! PSP game revealed

The rumors are true! Sega, the makers of the wildy popular PSP rhythm game Hatsune Miku: Project DIVA, are turning their musical talents towards making a K-ON! game. Check out the trailer below!

Like its Vocaloid-themed predecessor, K-ON! After School Live!! is basically a rhythm game set to the music of the hit anime. You can play as any of the five Houkago Tea Time band members, either solo or with up to four other friends. (Dibs on Ritsu!) The game is slated for a September 30th release in Japan, and priced at ¥6090 or approximately $68 USD. Sadly, there’s little chance of it being licensed in the English-speaking world, so us stateside K-ON! fans will have to import it.

This news is certainly exciting, but I’m still holding out hope for a DS K-ON! game. In my opinion, Nintendo’s handheld system is more suited to rhythm-based musical gameplay. Plus, just think of the possibilities with the touchscreen…

Ew, not like that. Perverts. >_<

Video Game Review: Yakuza 3

Have you ever wanted to be a badass with a heart of gold?

That’s a rhetorical question. Of course you have! It’s why Goku is one of the most popular characters in the history of anime. It’s also partly why Yakuza 3 is so much fun. Kazuma Kiryu (that stern-looking dude in the box art) is not your typical ex-yakuza. He’s not just one of the most respected and feared chairmen in the Tojo Clan’s history; he’s also a big softie. He’s such a nice guy, in fact, that he decided to run a small orphanage in Okinawa after leaving his life of crime. And this is where the gameplay portion of Yakuza 3 begins…after about an hour of cutscenes. Yes, like many of my favorite games (Psychonauts, Prince of Persia: The Sands of Time, and Final Fantasy X), this one has a few caveats to its otherwise solid design. I’ll explain why after the break.

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Bayonetta Demo Impressions

Unlike a lot of the gaming press I’ve been reading, I viewed Bayonetta with a large dose of skepticism. Sure, it was from Hideki Kamiya, the guy behind Okami, Viewtiful Joe and the first Devil May Cry. That’s a darn good pedigree. However, any game that goes to great lengths to emphasize the sass and sexiness of its female protagonist (Hello, Bloodrayne!) makes me suspect their motives. Yeah, they might just be really proud of their character design; but more often than not, the development team is just trying to distract players from the game’s shortcomings by saying, “Hey, look over there! Boobs!” I suspected this was going to be the case with Bayonetta and went into the demo fully expecting it  to be a carbon copy of Devil May Cry 4 with Dante and Nero replaced by a sexy witch. I’m happy to say that I was wrong. Mostly.

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