The Four Laws of Moe

Is this moe's true form?

This is a refined and expanded version of an editorial I originally wrote for Japanator. The original can be found here.

It seems one of the biggest problems in the ongoing moe debate is the lack of any concrete definition for the term “moe.” This has lead to all sorts of argument among otaku; some believe the term can be applied to any female character the viewer considers cute, while others argue it should be strictly limited to its original Japanese definition. Personally, I think the truth lies in between these two extremes. After all, language is defined by its usage, not by the opinions of a few crazed fanboys or some dusty old dictionary. Therefore, based on my own observations and research, I have created the Four Laws of Moe. I believe these laws lay out, in clear and concise detail, the exact parameters of moe and what traits a character must exhibit in order to be considered as such. Of course, these laws are merely a reflection of my own opinion; feel free to improve upon them, argue against them or even construct your own alternative theory. Whatever the case, I’d love to hear your thoughts in the comment section below.

Read more after the break!

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Past Masters: Project A-ko

Did you know that without Project A-ko, anime as we know it would not exist?

Okay, so maybe that’s a slight exaggeration. Still, Project A-ko was hugely influential on the 80s-era American anime fandom. It was one of the first non-artsy anime to be successfully imported to the States without being ripped to shreds à la Robotech; therefore, it fulfilled the role of gateway drug for many aspiring young otaku, introducing them to anime and launching their lifelong obsession with Japan that would eventually mutate into the modern monstrosity known as otaku culture. So, next time you’re glomped by a middle-aged 300-pound man dressed as Sailor Moon at a con, you can shake your fist at the sky and angrily scream, “PROJECT A-KO!”

But what’s the history behind this oh-so-important anime? Keep reading past the break to find out!

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Past Masters: Daicon III and IV

This is the inaugural post of our new Past Masters column. Here, we hope to explore those classic (and not-so-classic) anime productions that are ten years old or older. This will give us a chance to reminisce about the anime we grew up on, and hopefully introduce the newer generations to the series, OVAs and films that helped define modern otaku culture.

To your average otaku, mentioning “Gainax” might bring to mind such iconic series as Evangelion, Gunbuster, FLCL and Gurren Lagann. Without a doubt, Gainax is one of the most recognizable names in the anime industry. But where did this legendary studio get its start? Let’s turn back the clock and find out…

The year is 1981. The Nihon SF Taikai convention, a gathering of Japanese science fiction fans, is set to take place in Osaka, under the name of Daicon III. For the opening ceremonies, the organizers of Daicon ask a group of college students from the Osaka University of Arts to create an animated promotional video. Among the students are such future luminaries as Takami Akai, Hiroyuki Yamaga and Hideaki Anno. The 5 1/2 minute-long 8 mm film they create, which came to be known as the Daicon III Opening Animation, was to become the first of Gainax’s productions.

Daicon III features a young nameless girl, who is tasked with using a vial of water to a revive a dried-out daikon radish. As she journeys to the radish, she encounters and battles a variety of opponents, including a powered armor suit from Starship Troopers, several kaiju including Godzilla, a Star Destroyer, the space battleship Yamato, the starship Enterprise, an RX-78 Gundam, and many other iconic science fiction-themed enemies.

 

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Uncanny Valley, Thy Name Is Miku

Have you ever heard of the uncanny valley theory? It states the following:

As a robot is made more humanlike in its appearance and motion, the emotional response from a human being to the robot will become increasingly positive and empathic, until a point is reached beyond which the response quickly becomes that of strong repulsion. However, as the appearance and motion continue to become more distinguishable from a human being, the emotional response becomes positive once more and approaches human-to-human empathy levels. —Wikipedia

Basically, the idea is that we tend to find things that too closely resemble humans, but are clearly not, repulsive. So, for example, a stuffed animal or anime moe girl, due to their stylization, would be considered cute and likeable. A zombie or dollfie, however, would not.

A group of Japanese scientists with the YAMAHA corporation recently debuted their HRP-4C Miimu robot, and decided to dress her up like Hatsune Miku and have her ‘dance’. The result, visible in the video below, falls squarely in the lowest part of the uncanny valley.

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